by Silurian in
Review

Today we are reviewing Faraway Lands: Rise of Yokai it is a fantasy survival strategy game set in Feudal Japan. You can build your own town, gather resources, explore new lands, trade with other cities and defend your town against the risen Yokai threat!

Silurian’s Rating: 4.4 out of 5 stars (4.4 / 5)

Game Play:4 out of 5 stars (4.0 / 5)
Story:4 out of 5 stars (4.0 / 5)
Visuals:5 out of 5 stars (5.0 / 5)
Audio:4 out of 5 stars (4.0 / 5)

You can go here to Download the Demo yourself!

VIdeo Preview:

Game Play – 4

Faraway Lands - Demo Review

Controls are pretty typical for a building sim, though it took me a few minutes to realize I kept clicking the wrong buttons to assign villagers, my muscle memory was not adapting quickly enough for this game at first.  Also, I thought the building station was for wood cutters, not builders, so I realized I had to build a wood cutters building to get that part of the game to work.  Probably my own brain missed these things, but I was able to persevere. (thanks for the pause button)

I also was a little late in realizing I could build military buildings because the image for the buildings had two swords crossed over it and I thought that meant I couldn’t access them.  In which I was defeated by the Yokai.  🙁

Also, make sure you don’t over compensate that loss for building your military up first.  Then you have no wood to buy the buildings to…make the wood. >.>  I don’t even know how many times I’ve had to restart this game because I’ve forgotten to either build farms or the woodcutters…I’ll learn eventually…I think.

 

Story – 4

Faraway Lands - Demo Review

As I was working on this review, the demo got updated, so I had to revamp a bit.  The Dev has been working hard and this little city building sim seems to have a spooky demon vibe to it!  Hopefully, we will not disappoint the Emperor.  

 

Visuals – 5

Faraway Lands - Demo Review

The pixel art in this game excels expectations in some areas and not in others.  For instance, the cherry blossom trees are beautiful, but the people are very simplistic.  I’m not sure if this was desired due to an aspect ratio of the buildings or not.

Faraway Lands - Demo Review

Though from far away the characters are plain, when you click on them there is a more detailed image of each person.  These people are all unique and have skills and fears that change their stats and what they can do productively.  I think this helps make your community more personable and made me start talking to them while I played (as if they could hear me…).  I also love being able to change the building colors!

Faraway Lands - Demo Review

Audio – 4

The game has beautiful ambient sounds in the starting screen, unfortunately it overpowers the music so I found myself playing with the sound settings right off.  In the village the music only went to the left side of my headset, but when I looked at the world map it changed to both sides.  I love the creepy sound effect to the area at the far right of the village where the Yokai appear from and those creepy spiders.  So there are still some kinks to work out but the music is very soothing and immersive.  I kind of miss a clicking noise when I click on things but that isn’t that big of a deal.

Faraway Lands Review Summary

I really like where this game is going and can’t wait to see how it builds past the demo.  I’m intrigued by the dungeon area and would like to know more about the demon aspect of the game.  The actual game play is a little awkward, but I think that is only because I’m used to other simulation games and just have to get used to this one.  I only wished more of the game was available, but this is just a demo!  

Overall, I love the direction this game is heading.  I can’t wait to see the features that the trailer has hinted at with the ship battles and traveling away from Japan.  And more importantly, how does this all tie into the Yokai?!  Lots of questions left unanswered, but I’m definitely eagerly waiting to see what those answers are.

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